ABOUT
About
REVENS is a small 3D studio focused on characters, collectible figures and sculpting. We turn art and ideas into digital models and physical objects.

/ Who is Reven
Reven is a 3D artist and the author behind the studio. It started with game models and character fan art, and grew into a proper workshop: a computer with Blender and ZBrush, a resin 3D printer, an airbrush and a desk full of paints.
Today REVENS is a studio where characters take the full journey: sketch, digital sculpt, printing, painting. A special love of the studio is small collectible figures and mascots.
/ Reven36 and the studio
Reven36 is the author's personal brand: streams, sketches and process on social media. REVENS STUDIO is the commercial side: commissions, production and client work. This site is about the work; workshop life lives on streams and socials.
/ Specialization
- 3D characters — stylized and anime characters from art or a description
- Collectible figures — one-off pieces and small editions
- 3D sculpting — digital sculptures of characters and creatures
- Models for 3D printing — properly prepared, with supports
- Painting and airbrush — hand-painted figures
- Game-ready — optimized models for games
/ Approach
Shape and silhouette first, details later. Every project starts with references and character analysis, and ends with an object that feels good in your hands. No “modeled and forgotten”: if we promise a production-ready model, it is production-ready.
/ Workshop tools
Blender
modeling, retopology, rendering
ZBrush
high-poly sculpting
Substance
texturing game-ready models
Resin 3D printer
resin printing of figures
Airbrush
airbrush and hand painting
/ How a project goes
- You write to us via the form, Telegram or email with the task and references.
- We discuss the details, fix the deadline and cost, and the prepayment is made.
- You approve each stage: blockout sculpt → detailing → final.
- You receive digital files or the finished physical figure with delivery.