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REVENS3D STUDIO
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3D Sculpting

I create digital sculptures of characters, creatures and collectible models. I work with shape, silhouette and detail, and prepare the model for further production — printing, rendering, or retopology for a game.

/ What's included

  • Sculpt from references or a concept
  • Anatomy and silhouette
  • High detail: skin, fur, cloth, metal
  • Hard-surface elements when needed
  • Posing and composition
  • Export to the format the next stage needs

/ Process

  1. Analysis

    We discuss shape, mood, scale and where the model will live.

  2. Blockout

    Rough shape and proportions for approval.

  3. Detailing

    The main work: surface, materials, fine details.

  4. Preparation

    Finishing for the task: print, render or retopology.

Digital sculpt of a forest creature in ZBrush
Digital sculpt of a forest creature in ZBrush

/ Tools

  • ZBrush
  • Blender
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FAQ

FAQ

How is sculpting different from modeling?

Sculpting is free work with shape like clay — great for characters and organic forms. For printing and games, the model is then prepared.

Will I get the ZTL source?

Yes, sources are passed on by agreement — usually included in the order.

Can the sculpt be printed?

Yes, I will prepare the model for printing: thicknesses, supports, hollowing. That is a separate 3D printing service.