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REVENS3D STUDIO

SERVICES

Services

REVENS covers the full cycle: from a character's digital sculpture to a finished collectible figure on your shelf. Order a single stage or the whole project — for printing, for a small edition or for a game.

3D character — anime character sculpt for a collectible figure01

3D Characters

I create 3D characters from finished art, a concept, or just a description. I work with stylized anatomy, a readable silhouette and personality: the character must “sound” both in stillness and in pose. The model can be prepared for a figure, a render, or a game.

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Collectible ghost mascot figure on a display base02

Collectible Figures

A collectible figure is a product: silhouette, a stable base, clean castings, careful paintwork. I make figures turnkey — from the character sculpt to the finished object on the shelf — or join at a single stage if you already have a sculpt.

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Digital sculpt of a forest creature in ZBrush03

3D Sculpting

I create digital sculptures of characters, creatures and collectible models. I work with shape, silhouette and detail, and prepare the model for further production — printing, rendering, or retopology for a game.

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A resin 3D printer printing figure parts04

3D Printing

Printing a figure starts long before the printer: wall thickness, hollowing, supports, keys and material shrinkage. I prepare third-party models for printing, produce on a resin printer, and finish parts to a “ready to prime and paint” state.

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Airbrush painting of a character bust — half primed, half painted05

Painting & Airbrush

Painting is half of a figure's character. I work with airbrush and brush: smooth gradients, glow, wear and battle damage where they support the character rather than argue with it. I paint third-party printed parts too, if they are post-processed.

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Game-ready prop set: chest, potions, lantern and barrel06

Game-Ready Models

I make models that are truly engine-ready: retopology within a poly budget, clean UVs, baked normals from the high-poly sculpt, and PBR textures. Characters, props and environment — for Unity, Unreal or your pipeline.

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