Skip to content
REVENS3D STUDIO
ALL SERVICES

/ SERVICE · 00

Game-Ready Models

I make models that are truly engine-ready: retopology within a poly budget, clean UVs, baked normals from the high-poly sculpt, and PBR textures. Characters, props and environment — for Unity, Unreal or your pipeline.

/ What's included

  • Retopology within a given poly budget
  • UV unwrap without overlaps (where required)
  • Map baking: normal, AO, curvature
  • PBR textures (Substance)
  • Low-poly + high-poly sources
  • FBX/GLTF export with an engine check

/ Process

  1. Spec

    We fix the poly budget, texel density, engine and style.

  2. Sculpt

    High-poly sculpt or clean modeling per the task.

  3. Retopo & textures

    Low-poly, UVs, baking, PBR textures.

  4. Check

    Engine check, shading fixes, file delivery.

Game-ready prop set: chest, potions, lantern and barrel
Game-ready prop set: chest, potions, lantern and barrel

/ Tools

  • Blender
  • ZBrush
  • Substance 3D
  • Marmoset
ORDER THIS SERVICE

FAQ

FAQ

Which engine do you prepare models for?

Any: Unity, Unreal, Godot. I check the result in the engine before delivery.

Do you make stylized textures?

Yes: hand-painted style for stylized games or PBR for realistic ones.

What poly budget?

From a few hundred for props to tens of thousands for a main character — fixed in the spec.