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REVENS3D STUDIO
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3D Characters

I create 3D characters from finished art, a concept, or just a description. I work with stylized anatomy, a readable silhouette and personality: the character must “sound” both in stillness and in pose. The model can be prepared for a figure, a render, or a game.

/ What's included

  • Blockout mesh for approval
  • High-poly sculpt in ZBrush
  • Detailing: face, hair, folds, accessories
  • Pose and composition for the task
  • Retopology and textures (for game models)
  • Final presentation renders

/ Process

  1. References

    Collecting references: art, mood, proportions, palette.

  2. Blockout

    Blockout mesh: silhouette, proportions, base pose.

  3. Sculpt

    Detailing in ZBrush: shapes, face, hair, materials.

  4. Final

    Revisions, final renders, files delivered in the formats you need.

3D character — anime character sculpt for a collectible figure
3D character — anime character sculpt for a collectible figure

/ Tools

  • ZBrush
  • Blender
  • Substance 3D
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FAQ

FAQ

Can you make a character from a single artwork?

Yes. If there is little art, we will collect extra references together: angles, costume details, palette.

How many revisions are included?

Revisions at each stage are part of the process: blockout and final sculpt are approved separately, so finished work is not redone.

What do I get in the end?

The model in ZTL/OBJ/FBX/STL formats (per the task) and final renders. For printing — a separately prepared version.