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3D Characters
I create 3D characters from finished art, a concept, or just a description. I work with stylized anatomy, a readable silhouette and personality: the character must “sound” both in stillness and in pose. The model can be prepared for a figure, a render, or a game.
/ What's included
- Blockout mesh for approval
- High-poly sculpt in ZBrush
- Detailing: face, hair, folds, accessories
- Pose and composition for the task
- Retopology and textures (for game models)
- Final presentation renders
/ Process
References
Collecting references: art, mood, proportions, palette.
Blockout
Blockout mesh: silhouette, proportions, base pose.
Sculpt
Detailing in ZBrush: shapes, face, hair, materials.
Final
Revisions, final renders, files delivered in the formats you need.

FAQ
FAQ
Can you make a character from a single artwork?
Yes. If there is little art, we will collect extra references together: angles, costume details, palette.
How many revisions are included?
Revisions at each stage are part of the process: blockout and final sculpt are approved separately, so finished work is not redone.
What do I get in the end?
The model in ZTL/OBJ/FBX/STL formats (per the task) and final renders. For printing — a separately prepared version.